Design and Evaluation of Interactive Installations Using Augmented Reality for Public Engagement | Blazingprojects Postgraduate Thesis
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Design and Evaluation of Interactive Installations Using Augmented Reality for Public Engagement

 

Table Of Contents


Chapter ONE

INTRODUCTION

  • 1.1Introduction
  • 1.2Background of the Study
  • 1.3Statement of the Problem
  • 1.4Aim and Objectives of the Study
  • 1.5Research Questions
  • 1.6Research Hypotheses
  • 1.7Significance of the Study
  • 1.8Scope and Delimitation of the Study
  • 1.9Limitations of the Study
  • 1.10Organisation of the Study
  • 1.11Operational Definition of Terms

Chapter TWO

LITERATURE REVIEW

  • 2.1Conceptual Framework of Interactive Installations and Augmented Reality
  • 2.2Theoretical Framework: Technology Acceptance Model (TAM)
  • 2.3Theoretical Framework: User Engagement Theory
  • 2.4Empirical Review of Interactive Digital Installations in Public Spaces
  • 2.5Empirical Review of Augmented Reality in Arts and Design Engagement
  • 2.6User Interaction and Experience in AR-enabled Installations
  • 2.7Impact of AR Installations on Public Engagement Metrics
  • 2.8Design Strategies for Effective AR Interactive Installations
  • 2.9Challenges and Limitations in Implementing AR Public Installations
  • 2.10Gaps in the Literature and Research Opportunities
  • 2.11Conceptual Model of AR Interactive Installations for Public Engagement
  • 2.12Summary of Literature Review and Research Framework

Chapter THREE

RESEARCH METHODOLOGY

  • 3.1Research Design and Approach
  • 3.2Philosophical Paradigm Underpinning the Study
  • 3.3Population of the Study and Sample Selection
  • 3.4Sample Size Calculation and Sampling Technique
  • 3.5Data Sources and Instrumentation for Data Collection
  • 3.6Validity and Reliability of Data Collection Instruments
  • 3.7Data Collection Procedures and Ethical Considerations
  • 3.8Data Analysis Techniques and Procedures
  • 3.9Analytical Framework for Evaluating User Engagement
  • 3.10Ethical Considerations and Participant Consent

Chapter FOUR

DATA PRESENTATION AND ANALYSIS

  • ANALYSIS AND DISCUSSION OF FINDINGS
  • 4.1Presentation of Quantitative Data and Descriptive Statistics
  • 4.2Presentation of Qualitative Data and Thematic Insights
  • 4.3Testing of Hypotheses and Statistical Analysis
  • 4.4Interpretation of User Engagement Data
  • 4.5Analysis of User Feedback and Experience
  • 4.6Correlation Between Design Elements and Engagement Levels
  • 4.7Comparison with Existing Literature and Theoretical Expectations
  • 4.8Discussion on the Implications of Findings for Art and Design Practice

Chapter FIVE

SUMMARY, CONCLUSION AND RECOMMENDATIONS

  • CONCLUSION AND RECOMMENDATIONS
  • 5.1Summary of Key Findings
  • 5.2Conclusions Drawn from the Study
  • 5.3Contributions to Knowledge and Practice in Arts and AR Design
  • 5.4Practical Recommendations for Future AR Installations
  • 5.5Limitations Encountered and Their Impact on Findings
  • 5.6Suggestions for Further Research and Development in AR Public Installations

Thesis Abstract

The increasing integration of augmented reality (AR) into public spaces offers unprecedented opportunities for enhancing engagement through interactive installations, yet limited empirical research exists on the design principles, user experiences, and evaluative frameworks that maximize such engagement. This study aims to develop, implement, and systematically evaluate innovative AR-based interactive installations within urban public environments to foster community participation and cultural appreciation. The specific objectives include identifying effective design features for AR installations, assessing user engagement and experiential outcomes, and establishing a robust evaluative model grounded in relevant theoretical frameworks. Adopting a mixed-methods research design, the study combines qualitative explorations with quantitative measurements to provide a comprehensive understanding of user interactions and perceptions. The qualitative component employs thematic analysis of focus group discussions and semi-structured interviews with 60 diverse participants from a metropolitan municipality to explore user motivations, preferences, and perceived barriers. The quantitative phase involves a quasi-experimental design with an experimental group of 120 participants engaging with the AR installations and a control group of 120 participants exposed to traditional static exhibits. Data are collected through structured questionnaires measuring engagement levels, usability, emotional response, and perceived cultural value, with instruments validated through pilot testing and confirmed for reliability using Cronbach’s alpha coefficients exceeding 0.85. The data analysis employs descriptive statistics, analysis of variance (ANOVA), and multiple regression analyses to determine the impact of specific design features on engagement metrics. Thematic analysis is applied to qualitative data to extract recurring patterns related to user experience and contextual factors influencing engagement. The study applies relevant theoretical models such as the Technology Acceptance Model (TAM) to interpret user adoption patterns and the Experiential Learning Theory to understand how AR experiences facilitate deeper cultural learning. Expected findings indicate that interactive AR installations with contextualized storytelling, multisensory stimuli, and intuitive interfaces significantly enhance user engagement, emotional connection, and perceived cultural value compared to static exhibits. Results are anticipated to reveal that user motivation is positively influenced by personalized content and social interaction opportunities, which in turn correlate with increased durations of engagement and knowledge retention. The analysis aims to identify key design elements—such as interface simplicity, content relevance, and multisensory integration—that positively predict engagement outcomes. The contribution to knowledge includes the development of a validated framework for designing culturally engaging AR installations and an evaluative model that can guide practitioners and researchers in technological and artistic integration in public spaces. The findings fill existing gaps by providing empirical evidence on the specific design features that foster sustained public engagement and offering actionable insights for policymakers, artists, and technologists aiming to incorporate AR in urban cultural projects. The study concludes that well-designed AR interactive installations have significant potential to transform public engagement strategies, promoting community involvement and cultural literacy. It recommends further research into long-term engagement effects, inclusive design practices for diverse populations, and cost-benefit analyses of large-scale AR deployment. Ultimately, the study advocates for integrating user-centered and culturally sensitive principles in AR design processes to maximize their social and educational impact within urban environments.

Thesis Overview

This research explores how interactive installations that incorporate augmented reality (AR) can be designed and evaluated to improve public engagement. Augmented reality overlays digital content onto the real world, creating immersive and interactive experiences. The goal is to understand how such AR-based installations can attract more people, make interactions more meaningful, and foster a stronger connection between the audience and the content presented. The importance of this research lies in addressing the gap between current digital engagement tools and the potential of AR to enhance public participation in cultural, educational, or artistic environments. Despite many AR applications existing, there is limited knowledge about how to best design and evaluate interactive AR installations specifically for broad public use, especially in terms of how they influence user engagement and learning outcomes. The research will begin with a review of existing literature on AR in public installations, identifying best practices and gaps. This will be followed by designing prototypes of interactive AR installations tailored for public spaces, focusing on accessibility and user-friendly interfaces. The researcher will deploy these installations in selected public venues with a sample size of around 200 participants. Data collection will involve surveys measuring user satisfaction, engagement levels, and perceived learning or enjoyment before and after interaction. Additionally, observational notes and usage logs will be gathered to capture behavioral responses. Data analysis will include descriptive statistics to summarize responses, t-tests to compare pre- and post-interaction perceptions, and thematic analysis of qualitative feedback to identify common themes related to user experience. The study aims to identify key design features that drive engagement and provide a framework for evaluating future AR installations. The expected contribution is new insights into how AR can be effectively used in public spaces to foster engagement, along with practical recommendations for designers and stakeholders. Ultimately, the research anticipates demonstrating that well-designed AR installations can significantly enhance public interaction with cultural and artistic content, leading to increased participation and learning.

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