Augmented Reality Applications for Interactive Public Art Engagement | Blazingprojects Postgraduate Thesis
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Augmented Reality Applications for Interactive Public Art Engagement

 

Table Of Contents


Chapter ONE

INTRODUCTION

  • 1.1Introduction
  • 1.2Background of the Study
  • 1.3Statement of the Problem
  • 1.4Aim and Objectives of the Study
  • 1.5Research Questions
  • 1.6Research Hypotheses
  • 1.7Significance of the Study
  • 1.8Scope and Delimitation of the Study
  • 1.9Limitations of the Study
  • 1.10Organisation of the Study
  • 1.11Operational Definition of Terms

Chapter TWO

LITERATURE REVIEW

  • 2.1Conceptual Overview of Augmented Reality in Public Art
  • 2.2Definition and Characteristics of Interactive Public Art Engagement
  • 2.3Technological Foundations of Augmented Reality in Art
  • 2.4Theoretical Framework: Media Ecology Theory
  • 2.5Theoretical Framework: User Engagement and Motivation Theory
  • 2.6Empirical Review: Prior Studies on AR and Public Art Engagement
  • 2.7Empirical Review: Audience Interaction with AR Public Art
  • 2.8Empirical Review: Challenges and Limitations in AR Public Art Projects
  • 2.9Identified Gaps in the Literature
  • 2.10Conceptual Model of AR-Enhanced Public Art Engagement
  • 2.11Summary of Literature Review and Framework Integration

Chapter THREE

RESEARCH METHODOLOGY

  • 3.1Research Design and Approach
  • 3.2Philosophical Paradigm Underpinning the Study
  • 3.3Population and Study Area
  • 3.4Sample Size, Sampling Technique, and Participant Selection
  • 3.5Data Collection Instruments and Sources
  • 3.6Validity and Reliability of Data Collection Instruments
  • 3.7Data Analysis Methods and Techniques
  • 3.8Analytical Framework and Model Specification
  • 3.9Ethical Considerations in Data Collection and Analysis
  • 3.10Justification of Methodology Suitability

Chapter FOUR

DATA PRESENTATION AND ANALYSIS

  • ANALYSIS AND DISCUSSION OF FINDINGS
  • 4.1Data Presentation: Demographic and Background Data
  • 4.2Descriptive Analysis of User Interactions with AR Public Art
  • 4.3Testing the Research Hypotheses: Quantitative Results
  • 4.4Qualitative Insights from User Feedback and Observations
  • 4.5Interpretation of Quantitative and Qualitative Results
  • 4.6Discussion of Findings in Relation to Literature Review
  • 4.7Limitations and Unexpected Outcomes
  • 4.8Implications of the Study for Public Art and AR Application Development

Chapter FIVE

SUMMARY, CONCLUSION AND RECOMMENDATIONS

  • CONCLUSION AND RECOMMENDATIONS
  • 5.1Summary of Major Findings
  • 5.2Conclusion on the Effectiveness of AR in Public Art Engagement
  • 5.3Contributions to Knowledge and Practice
  • 5.4Practical Recommendations for Artists, Developers, and Policymakers
  • 5.5Suggestions for Further Research and Innovative AR Interventions

Thesis Abstract

The revitalization and engagement of public spaces through art increasingly leverage technological innovations, yet the integration of Augmented Reality (AR) into public art remains underexplored in terms of its potential to enhance interactive experiences and community participation. This study aims to investigate the design, implementation, and reception of AR applications tailored for public art environments, with the objective of developing an effective model to facilitate meaningful engagement between the public and urban artworks. The specific objectives include identifying barriers and enablers to AR adoption in public art, evaluating user experiences with AR-enabled artworks, and proposing frameworks for sustainable AR integration in public spaces. A mixed-methods research design underpins the study, combining qualitative explorations with quantitative assessment to deliver comprehensive insights. The research population encompasses urban residents and visitors aged 18-65 within metropolitan areas that have integrated AR public art installations. A stratified random sampling technique selected 300 participants for quantitative surveys, supplemented by 20 in-depth interviews with art curators, technology developers, and community stakeholders to contextualize findings. Data collection instruments include structured questionnaires measuring user engagement, perceived ease of use, aesthetic appreciation, and technological familiarity, alongside semi-structured interview protocols. The quantitative data will be analyzed using SPSS, employing descriptive statistics, correlation analyses, and multiple regression to determine factors influencing user engagement with AR-enabled public art. Thematic analysis will be performed on qualitative interview transcripts to identify recurring themes related to challenges, perceptions, and opportunities associated with AR integration. To further enhance the theoretical understanding, the Technology Acceptance Model (TAM) and the Unified Theory of Acceptance and Use of Technology (UTAUT) frameworks will guide the interpretation of adoption factors, while Vygotsky’s Social Development Theory will underpin analyses of community-driven interactions. It is anticipated that findings will demonstrate a positive correlation between intuitive AR interfaces and levels of public engagement, with usability and aesthetic appeal serving as significant predictors. Moreover, certain barriers—such as technological literacy and infrastructural issues—are expected to limit broader uptake, while community involvement and participatory design are identified as critical enablers for sustainable integration. These insights will inform a conceptual framework illustrating how AR can be optimized to foster inclusive and dynamic community interactions with public art. This research makes a significant contribution to the evolving intersection of arts, technology, and community development by providing an empirically grounded model for implementing AR in public spaces. It advances theoretical understandings of technology acceptance within cultural contexts and offers practical insights for artists, urban planners, and technologists seeking to harness AR’s potential for social enrichment. The main conclusion underscores that successful AR integration hinges on user-centered design, infrastructural support, and proactive community engagement. Accordingly, the study recommends strategic stakeholder collaboration, iterative prototype testing, and targeted digital literacy programs to maximize the impact of AR in public art settings. In summary, this research elucidates the pathways and challenges of utilizing AR applications to transform public art into interactive, participatory experiences, thereby fostering stronger community bonds and enhancing urban cultural landscapes. Future studies are encouraged to explore longitudinal impacts of AR public art and to develop scalable models for diverse cultural and geographic contexts.

Thesis Overview

This research focuses on how augmented reality (AR) technology can be used to make public art more engaging and interactive for viewers. Public art, such as sculptures or murals placed in parks and city squares, is usually designed to be appreciated visually. However, with the rise of digital technology, there is an opportunity to enhance how people experience these artworks by making them interactive through AR applications. These applications can allow viewers to see animations, hear sounds, or access additional information about the artwork simply by using their smartphones or AR glasses. This research aims to explore how AR can transform public art into more immersive and meaningful experiences, encouraging wider community participation and appreciation. The study addresses a gap in knowledge about the practical implementation, user interaction, and community impact of AR in the context of public art. While there are existing AR applications in tourism and entertainment, less attention has been given to their specific use in public art settings. The research will proceed in several steps. First, it will review existing AR applications and their theories of user engagement, focusing on concepts such as media richness and experiential learning. Second, a prototype AR application for a selected public art piece will be developed. Third, surveys and interviews will be conducted with diverse visitors to evaluate their experiences and levels of engagement by collecting quantitative data (e.g., usage metrics, questionnaire responses) and qualitative feedback. Data analysis will involve descriptive statistics, thematic analysis of interview data, and regression analysis to identify factors influencing user engagement. The expected outcome is an understanding of how AR can increase engagement with public art and recommendations for designers and city planners on best practices. The study will contribute new insights into the role of emerging digital technologies in cultural spaces and provide a blueprint for implementing AR to foster active community participation in public art projects.

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