Institute for animation and gaming, enugu (a study on passive design strategies as an effective tool in the design of sustainable learning spaces) – complete project material | Blazingprojects Postgraduate Thesis
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Institute for animation and gaming, enugu (a study on passive design strategies as an effective tool in the design of sustainable learning spaces) – complete project material

 

Table Of Contents


Chapter ONE

INTRODUCTION

  • 1.1Introduction
  • 1.2Background of Study
  • 1.3Problem Statement
  • 1.4Objectives of Study
  • 1.5Limitation of Study
  • 1.6Scope of Study
  • 1.7Significance of Study
  • 1.8Structure of the Research
  • 1.9Definition of Terms

Chapter TWO

LITERATURE REVIEW

  • 2.1Overview of Animation and Gaming
  • 2.2Historical Development of Animation and Gaming
  • 2.3Theoretical Frameworks in Animation and Gaming
  • 2.4Impact of Animation and Gaming on Society
  • 2.5Trends and Technologies in Animation and Gaming
  • 2.6Educational Applications of Animation and Gaming
  • 2.7Challenges in Animation and Gaming Industry
  • 2.8Future Prospects of Animation and Gaming
  • 2.9Case Studies in Animation and Gaming
  • 2.10Ethical Considerations in Animation and Gaming

Chapter THREE

RESEARCH METHODOLOGY

  • 3.1Research Design
  • 3.2Sampling Techniques
  • 3.3Data Collection Methods
  • 3.4Data Analysis Procedures
  • 3.5Research Instruments
  • 3.6Ethical Considerations
  • 3.7Validity and Reliability
  • 3.8Limitations of the Methodology

Chapter FOUR

DATA PRESENTATION AND ANALYSIS

  • 4.1Overview of Findings
  • 4.2Analysis of Data
  • 4.3Comparison with Literature Review
  • 4.4Interpretation of Results
  • 4.5Discussion on Key Findings
  • 4.6Implications of Findings
  • 4.7Recommendations for Practice
  • 4.8Suggestions for Future Research

Chapter FIVE

SUMMARY, CONCLUSION AND RECOMMENDATIONS

  • 5.1Summary of Findings
  • 5.2Conclusions drawn from the Study
  • 5.3Contributions to Knowledge
  • 5.4Practical Implications
  • 5.5Theoretical Implications
  • 5.6Recommendations for Action
  • 5.7Areas for Future Research
  • 5.8Final Thoughts and Closing Remarks

Thesis Abstract

itute For Animation and Gaming, Enugu (a Study on Passive Design Strategies as an Effective Tool in The Design of Sustainable Learning Spaces)

ABSTRACT

Every decision that architects, engineers, builders, and homeowners make about the design and operation of their buildings carries with it an energy cost, and all energy costs in turn have environmental costs. For example, changing the orientation of a window, or the colour of the roof, or adding a sun control will change the amount of electricity it uses for lighting and air conditioning. Passive design; an idea within the growing trend of green buildings, is a creative way to use the natural resources such as sunlight and breezes, to our advantage, both for heating and cooling, based on the design of buildings. Passive design can greatly reduce resource demands. Passive design is also, by necessity, coupled with and supportive of sustainable practices. Employing passive design strategies in urban environments has the benefits of reducing resource consumption, making urban living more adorable, and connecting human experience more deeply into a direct relationship with resources. This study is aimed at identifying passive design features through extensive literature study that can be incorporated into educational buildings to make them energy efficient. The study is also aimed at identifying changes in the design process that can affect energy efficiency in educational buildings. The findings from this study indicate that proper orientation, reducing openings and increasing the thickness on external walls on east and west, and use of appropriate horizontal overhang ratios for all four orientations can reduce the cooling load of educational buildings in Enugu, hence reduce the total energy use of such buildings. Finally it can be concluded that the process of designing energy efficient educational buildings is not a ‘one-man’s show’. Architects, builders, engineers, developers, interior designers and clients must collaborate to bring a change in the design practice.

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