The study was designed to find out the effect of selected games on pupils’ achievement in reading. The study adopted a non-equivalent control group quasi-experimental design in which three research questions were posed and three null hypotheses tested. The population of the study comprised of 4,850 primary 2 pupils in the 29 primary schools in Oshimili South Local Government Area of Delta State. A total number of 60 (boys and girls) primary two pupils were randomly sampled from two primary schools in Asaba. A structured questionnaire titled “Word Recognition Achievement Test (WORAT)” was developed by the researcher which guided the study. The reliability of the instrument was determined, using K-R 20 (Kudar Richardson). This gave an overall score of 0.76. The regular classroom teachers in the schools sampled were used as research assistants. The schools were purposively assigned to the experimental and control groups. The three research questions were analyzed using mean and Standard Deviation, while Analysis of Variance was used to test the null hypotheses at 0.05 level of significance. An overview of the overall results showed that pupils taught using games teaching method obtained a higher mean achievement score than those taught with conventional method, female pupils in the experimental group had a higher mean achievement scores than their male counterparts, though the differences was not statically significant and that gender has a significant effect on the mean achievement scores of pupils exposed to games and conventional teaching methods. Based on the findings of the study, the researcher recommends among others that; teacher preparation institutions should incorporate games teaching method in the relevant areas of their curriculums units and expose both pre-service and in service teachers to the use of game reading methods to enhance teaching and learning. Judging from the findings of the study, limitations of the study were identified and suggestions for further studies were made.
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