Effect of selected games on pupils’ achievement in reading | Blazingprojects Postgraduate Thesis
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Effect of selected games on pupils’ achievement in reading

 

Table Of Contents


Chapter ONE

INTRODUCTION

  • 1.1Introduction
  • 1.2Background of Study
  • 1.3Problem Statement
  • 1.4Objective of Study
  • 1.5Limitation of Study
  • 1.6Scope of Study
  • 1.7Significance of Study
  • 1.8Structure of the Research
  • 1.9Definition of Terms

Chapter TWO

LITERATURE REVIEW

  • 2.1Overview of Reading Achievement
  • 2.2Theoretical Frameworks in Reading Achievement
  • 2.3Impact of Educational Games on Learning
  • 2.4Types of Educational Games for Reading
  • 2.5Previous Studies on Games and Reading Achievement
  • 2.6Benefits of Game-Based Learning in Reading
  • 2.7Challenges in Implementing Game-Based Learning
  • 2.8Role of Teachers in Using Games for Reading
  • 2.9Parental Involvement in Game-Based Reading Activities
  • 2.10Future Trends in Game-Based Learning for Reading

Chapter THREE

RESEARCH METHODOLOGY

  • 3.1Research Design and Rationale
  • 3.2Sampling Techniques and Participants
  • 3.3Data Collection Methods
  • 3.4Instrumentation and Tools
  • 3.5Data Analysis Procedures
  • 3.6Ethical Considerations
  • 3.7Validity and Reliability Measures
  • 3.8Limitations of the Research Methodology

Chapter FOUR

DATA PRESENTATION AND ANALYSIS

  • 4.1Overview of Data Analysis
  • 4.2Demographic Analysis of Participants
  • 4.3Pre-Test Reading Achievement Scores
  • 4.4Post-Test Reading Achievement Scores
  • 4.5Comparison of Achievement Scores
  • 4.6Qualitative Analysis of Participant Feedback
  • 4.7Themes Emerging from Data
  • 4.8Discussion of Findings

Chapter FIVE

SUMMARY, CONCLUSION AND RECOMMENDATIONS

  • 5.1Summary of Findings
  • 5.2Conclusion and Recommendations
  • 5.3Implications for Practice
  • 5.4Contribution to Existing Literature
  • 5.5Suggestions for Future Research

Thesis Abstract

The study was designed to find out the effect of selected games on pupils’ achievement in reading. The study adopted a non-equivalent control group quasi-experimental design in which three research questions were posed and three null hypotheses tested. The population of the study comprised of 4,850 primary 2 pupils in the 29 primary schools in Oshimili South Local Government Area of Delta State. A total number of 60 (boys and girls) primary two pupils were randomly sampled from two primary schools in Asaba. A structured questionnaire titled “Word Recognition Achievement Test (WORAT)” was developed by the researcher which guided the study. The reliability of the instrument was determined, using K-R 20 (Kudar Richardson). This gave an overall score of 0.76. The regular classroom teachers in the schools sampled were used as research assistants. The schools were purposively assigned to the experimental and control groups. The three research questions were analyzed using mean and Standard Deviation, while Analysis of Variance was used to test the null hypotheses at 0.05 level of significance. An overview of the overall results showed that pupils taught using games teaching method obtained a higher mean achievement score than those taught with conventional method, female pupils in the experimental group had a higher mean achievement scores than their male counterparts, though the differences was not statically significant and that gender has a significant effect on the mean achievement scores of   pupils exposed to games and conventional teaching methods. Based on the findings of the study, the researcher recommends among others that; teacher preparation institutions should incorporate games teaching method in the relevant areas of their curriculums units and expose both pre-service and in service teachers to the use of game reading methods to enhance teaching and learning. Judging from the findings of the study, limitations of the study were identified and suggestions for further studies were made.

Thesis Overview

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