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The Impact of Gamification on Student Engagement and Learning Outcomes in Economics Education

 

Table Of Contents


Chapter ONE

: Introduction 1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objective of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter TWO

: Literature Review 2.1 Introduction to Literature Review
2.2 Theoretical Framework
2.3 Gamification in Education
2.4 Student Engagement in Economics Education
2.5 Learning Outcomes in Economics Education
2.6 Impact of Technology on Education
2.7 Previous Studies on Gamification in Education
2.8 Strategies for Enhancing Student Engagement
2.9 Role of Incentives in Education
2.10 Summary of Literature Review

Chapter THREE

: Research Methodology 3.1 Introduction to Research Methodology
3.2 Research Design
3.3 Population and Sample
3.4 Data Collection Methods
3.5 Data Analysis Techniques
3.6 Ethical Considerations
3.7 Validity and Reliability
3.8 Pilot Study

Chapter FOUR

: Discussion of Findings 4.1 Introduction to Discussion
4.2 Analysis of Student Engagement Levels
4.3 Comparison of Learning Outcomes
4.4 Effects of Gamification on Motivation
4.5 Student Feedback and Perception
4.6 Challenges Encountered
4.7 Recommendations for Implementation
4.8 Implications for Economics Education

Chapter FIVE

: Conclusion and Summary 5.1 Summary of Findings
5.2 Conclusion
5.3 Contributions to the Field
5.4 Implications for Future Research
5.5 Final Remarks

Thesis Abstract

Abstract
This thesis investigates the impact of gamification on student engagement and learning outcomes in the field of economics education. Gamification, the application of game elements and principles in non-game contexts, has gained attention in educational settings as a potential tool to enhance student motivation and learning. The study aims to explore how integrating gamification techniques into economics education can influence student engagement levels and academic performance. The research begins with a comprehensive literature review, examining existing studies on gamification in education and its effects on student engagement and learning outcomes. The review highlights key concepts and theories related to gamification, student motivation, and academic achievement, providing a theoretical framework for the study. The methodology section outlines the research design, data collection methods, and analysis techniques employed in the study. A mixed-methods approach is utilized, combining quantitative surveys to measure student engagement levels and academic performance, and qualitative interviews to gather in-depth insights into student experiences with gamified learning activities. Findings from the study reveal a positive correlation between the use of gamification and student engagement in economics education. Students participating in gamified learning activities demonstrate increased motivation, active participation, and a deeper understanding of economic concepts. Additionally, the study identifies specific game elements, such as points, badges, leaderboards, and feedback mechanisms, that contribute to enhanced engagement and learning outcomes. The discussion section delves into the implications of the study findings for economics educators and curriculum developers. Practical recommendations are provided for integrating gamification strategies into economics courses, including the importance of aligning game elements with learning objectives, providing meaningful rewards, and fostering a supportive and inclusive learning environment. In conclusion, this thesis underscores the potential of gamification as a valuable tool for enhancing student engagement and improving learning outcomes in economics education. By leveraging game elements to create interactive and immersive learning experiences, educators can create a dynamic and stimulating environment that motivates students to actively participate in their learning journey.

Thesis Overview

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