Home / Economics education / The effective use of multimedia in the teaching and learning of political science education

The effective use of multimedia in the teaching and learning of political science education

 

Table Of Contents


Thesis Abstract

Abstract
This research project explores the effective use of multimedia in the teaching and learning of political science education. The study focuses on the integration of multimedia tools such as videos, animations, podcasts, and interactive simulations in political science courses to enhance student engagement, understanding, and retention of course material. The research aims to investigate the impact of multimedia on students' learning outcomes, critical thinking skills, and overall academic performance in political science education. The use of multimedia in educational settings has become increasingly popular due to its ability to cater to diverse learning styles and preferences. By incorporating multimedia elements into political science courses, educators can create a more dynamic and interactive learning environment that appeals to students' visual, auditory, and kinesthetic learning preferences. Multimedia can help students grasp complex political concepts, theories, and processes by presenting information in a variety of formats that cater to different learning modalities. Through the integration of multimedia, students can access a wealth of resources beyond traditional textbooks and lectures. Videos, documentaries, and news clips can provide real-world examples and case studies that illustrate key political science concepts in action. Interactive simulations and games can allow students to experience political processes firsthand, fostering a deeper understanding of political dynamics and decision-making. Furthermore, multimedia can facilitate collaborative learning experiences by enabling students to engage with course material in interactive and participatory ways. Online discussion forums, virtual debates, and group projects can be enhanced through multimedia platforms, promoting peer-to-peer learning and knowledge sharing among students. Multimedia tools also offer opportunities for formative assessment, allowing educators to gauge student understanding and provide timely feedback on academic progress. By leveraging multimedia in political science education, educators can create a more engaging and immersive learning experience that motivates students to actively participate in their own learning. The research findings will contribute to the existing literature on the effective use of multimedia in higher education and provide practical insights for educators seeking to enhance their teaching practices in the field of political science. Ultimately, this research project aims to demonstrate the potential of multimedia to transform political science education and improve student learning outcomes in the digital age.

Thesis Overview

INTRODUCTION

1.1 BACKGROUND OF THE STUDY

“Multimedia” is currently the buzzword in educational technology. Multimedia here refers to combining different electronic media, commonly computers and videodiscs, in teaching materials.This new generation is using digital media for learning and communicating (Tapscott, 2008). Business, industry, the military and educational institutions have recognized this potential and used computers as instructional tools. However, in the context of education, technology also refers to the process of applying the tools for educational purposes. In other words, “educational technology is a combination of the processes and tools involved in addressing educational needs and problems, with an emphasis on applying the most current tools: computers and their related technologies” (Roblyer& Edwards, 2000). The advent of multimedia and multimedia technologies has changed the way educators teach and students learn. With multimedia, the communication of the information can be done in a more effective manner and it can be an effective instructional medium for delivering information. Multimedia application design offers new insights into the learning process of the designer and forces him or her to represent information and knowledge in a new and innovative way (Neo & Neo, 2000). The use of multimedia as a platform for teaching is made even more possible with the availability of the MPCs (Multimedia PCs) that are powerful, fast, and able to process all media elements effortlessly and quickly, and multimedia software packages that are user‐friendly yet power‐packed. Multimedia “provides a means to supplement a presenter’s efforts to garner attention, increase retention, improve comprehension, and to bring an audience into agreement”, which consequently results in people remembering 20% of what they see, 40% of what they see and hear, but about 75% of what they see and hear and do simultaneously (Lindstrom, 2004). The use of multimedia in teaching and learning enabled teachers to stimulate final outcomes and assist students in applying knowledge learned from textbooks, thereby compensating for the deficiency of traditional teaching methods. Multimedia is now permeating the educational system as a tool for effective teaching and learning. With multimedia, the communication of information can be done in a more effective manner and it can be an effective instructional medium for delivering information. Multimedia access to knowledge is one of the possibilities of information and communication technology that has tremendous impact on learning. The instructional media have emerged in a variety of resources, and equipment, which can be used to supplement or complement the teachers’ efforts in ensuring effective learning by students. It is recognized that conventional media technologies can no longer meet the needs of our teaching and learning processes; as a result they are being replaced by multimedia technology. This technology provides a learning environment that is self‐paced, learner‐ controlled and individualized. Multimedia in Education has been extremely effective in teaching individuals a wide range of subjects. Multimedia is changing the way we communicate with each other. The way we send and receive messages is more effectively done and better comprehended. While a lecture can be extremely informative, a lecture that integrates pictures or video images can help an individual learn and retain information much more effectively. Using interactive CD‐ROMs can be extremely effective in teaching students a wide variety of disciplines, most notably languages and music.

A multi‐sensory experience can be created for the audience, which in turn, elicits positive attitudes towards its application (Neo & Neo, 2001). Multimedia has also been shown to elicit the highest rate of information retention and result in shorter learning time (Ng & Komiya, 2000). On the part of the creator, designing a multimedia application that is interactive and multi‐ sensory can be both a challenge and thrill. Multimedia application design offers new insights into the learning process of the designer and forces him or her to represent information and knowledge in a new and innovative way. However, information technology application serves different purposes, such as knowledge sharing‐portal, search engines, public administration, social service and business solution. Oshodi (2000) posits that awareness created towards the use of information and communication technology over the years is increasing in the classroom learning environment in the third world such that mere verbalization of words alone in the classroom to communicate ideas, skills and attitude to educate learner is futile. Omagbemi (2004) supporting this view expressed that access to multimedia information could stimulate changes and creates conductive learning environment and make learning more meaningful and responsive to the localized and specific needs of learners. The emphasis of multimedia design and development has been on the presentation of information in multiple formats (Hede&Hede, 2002). There are a number of overlapping definitions of multimedia. According to Doolittle (2001), “web‐based multimedia represents the presentation of instruction that involves more than one delivery media, presentation mode, and/or sensory modality. Multimedia has also been defined as “the use of multiple forms of media presentation” (Schwartz &Beichner, 2000) and “text with at least one of the following: audio or sophisticated sound, music, video, graphics” (Maddux, Johnson & Willis, 2001). Although numerous definitions exist to capture the essence and meaning of multimedia, “one commonality among all multimedia definitions involves the integration of more than one media” (Jonassen, 2000). Examples of multimedia includes but are not limited to text in combination with graphics, audio, music, video, and or animation. The teaching and learning of political science over the years has been delivered mechanically or by rote learning, which makes instruction teacher‐centered. Hardly can vital abstract contents in Political Science be effectively communicated to the learners theoretically. They need to be taught using relevant materials. The teacher in his/her method of teaching may have being a major source of students’ poor academic performance in Political Science. Most teachers still prefer using the ‘chalk and talk’ method in instructing learners. Although Multimedia could facilitate meaningful learning of Political Science, it is rarely used, whereas this method is considered as a good strategy for improving cognition. A good deal of expected learning outcomes is not realized in Political Science in our university as a result of non‐availability of instructional materials as well as lack of effective utilization of appropriate teaching materials (Nwagbo, 2008).

1.2 STATEMENT OF THE PROBLEM

There is a urgent need to upgrade educational standard to bridge the gap between developed and developing nations, and multimedia instruction is considered as a necessary tool for this purpose. However, the presence of multimedia alone will not stimulate significant changes in a school. Teachers are an important ingredient in the implementation ofmultimedia instruction in education. Without the involvement of teachers, most students may not take advantage of all the available potential benefits of multimedia on their own. Teachers need to actively participate in the use of multimedia facilities. They have to be trained in the use of multimedia and in its integration in the classroom activities to enhance thinking and creativity among students. They must also learn to facilitate and encourage students by making them responsible for their own learning. Many of the current graduates were found to be lacking in creativity, communications skills, analytical and critical thinking and problem – solving skills (Teo& Wong, 2000). In this study, attempts are therefore made at examining such issues as are pertinent to the use of multimedia in teaching and learning of Political Science in institution of higher learning, a case study of University of Calabar, Cross River State, Nigeria.

1.3 OBJECTIVE OF THE STUDY

The main aim of this study is to examine the effective use of multimedia in the teaching and learning of political science education. Specifically, the sub objectives of this study include:

i) To determine the availability of instructional multimedia in the department of Political Science for teaching and learning.

ii) To determine the pattern and frequency of use of multimedia by in the department of Political Science for teaching and learning.

iii) To investigate the adequacy of multimedia facilities for teaching and learning in the department of Political Science for teaching and learning.

iv) To identify factors, if any, which limit the use of multimedia by the university lecturers in the department of Political Science.

1.4 RESEARCH HYPOTHESES

H0: There is no significant influence of limited simulation on the academic performance of students.

H1: There is a significant influence of limited simulation on the academic performance of students.

H0: There is no significant influence of availability of instructional multimedia on students’ academic performance.

H2: There is a significant influence of availability of instructional multimedia on students’ academic performance.

H0: There is no significant influence of the use of audio‐visual on students’ effective learning of Political Science.

H3: There is a significant influence of the use of audio‐visual on students’ effective learning of Political Science.

1.5 SIGNIFICANCE OF THE STUDY

The fact remains that the use of multimedia in teaching and learning enhance effectiveness and improves performance of students in the country today. Multimedia teaching has been believed to provide various techniques and method for lesson planning and to assist classroom instruction with improved visualization and representation. This study is therefore significant in that it will examine and hopefully reveal the effect of the use of multimedia in teaching and learning, and its implication on the academic performance of students and also make recommendation as to how best to use multimedia in teaching, so as to create a conductive atmosphere for teaching.

1.6 SCOPE AND LIMITATION OF THE STUDY

The scope of this research work is limited to the effective use of multi-media in the teaching and learning of political science education in Cross River State. It covers the problems encountered and the solutions to such problems in the case study.This study did not in any way investigate the problems that lead to student’s unrest in the primary and secondary schools in Calabar rather it is restricted to an institution of higher learning in Calabar. Therefore the University of Calabar is selected to be the case study by the researcher.However the research has some constraints which are;

Time: the time at the disposal of the researcher which is allocated for the study was a major limitation as the researcher has to combine other academic work with the study.

Finance: The finance at the disposal of the researcher in the course of the study does not allow for wider coverage as resources are very limited as the researcher has other academic bills to cover.

1.7 DEFINITION OF TERMS

Effective:adequate to accomplish a purpose; producing the intended or expected result.

Multimedia:Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content.

Teaching:A teacher is a person who helps others to acquire knowledge, competences or values. Informally the role of teacher may be taken on by anyone.

Learning:Learning is the process of acquiring new or modifying existing knowledge, behaviors, skills, values, or preferences.

ICT: Information and Communication Technology.

UNICAL: University Of Calabar

1.8 ORGANIZATION OF THE STUDY

This research work is organized in five chapters, for easy understanding, as follows. Chapter one is concern with the introduction, which consist of the (background of the study), statement of the problem, objectives of the study, research questions, research hypotheses, significance of the study, scope of the study etc. Chapter two being the review of the related literature presents the theoretical framework, conceptual framework and other areas concerning the subject matter. Chapter three is a research methodology covers deals on the research design and methods adopted in the study. Chapter four concentrate on the data collection and analysis and presentation of finding. Chapter five gives summary, conclusion, and recommendations made of the study.


Blazingprojects Mobile App

📚 Over 50,000 Research Thesis
📱 100% Offline: No internet needed
📝 Over 98 Departments
🔍 Thesis-to-Journal Publication
🎓 Undergraduate/Postgraduate Thesis
📥 Instant Whatsapp/Email Delivery

Blazingprojects App

Related Research

Economics education. 4 min read

The Impact of Financial Literacy Education on Student Debt Management in Higher Educ...

The project titled "The Impact of Financial Literacy Education on Student Debt Management in Higher Education" aims to investigate the influence of fi...

BP
Blazingprojects
Read more →
Economics education. 4 min read

The Impact of Interactive Technology on Student Learning in Economics Education...

The research project titled "The Impact of Interactive Technology on Student Learning in Economics Education" aims to investigate the influence of int...

BP
Blazingprojects
Read more →
Economics education. 4 min read

Assessing the Impact of Gamification on Student Engagement and Learning Outcomes in ...

The research project titled "Assessing the Impact of Gamification on Student Engagement and Learning Outcomes in Economics Education" aims to investig...

BP
Blazingprojects
Read more →
Economics education. 4 min read

Utilizing Technology to Enhance Economics Education in Secondary Schools...

The research project titled "Utilizing Technology to Enhance Economics Education in Secondary Schools" aims to investigate the potential impact of int...

BP
Blazingprojects
Read more →
Economics education. 2 min read

The Impact of Technology Integration on Economics Education: A Case Study of Virtual...

The research project titled "The Impact of Technology Integration on Economics Education: A Case Study of Virtual Learning Platforms" aims to investig...

BP
Blazingprojects
Read more →
Economics education. 2 min read

Assessing the Impact of Technology Integration in Economics Education: A Case Study ...

The project titled "Assessing the Impact of Technology Integration in Economics Education: A Case Study of Virtual Learning Platforms" aims to investi...

BP
Blazingprojects
Read more →
Economics education. 4 min read

The Impact of Technology on Teaching and Learning Economics in Higher Education...

The project titled "The Impact of Technology on Teaching and Learning Economics in Higher Education" aims to investigate and analyze the influence of ...

BP
Blazingprojects
Read more →
Economics education. 4 min read

The Impact of Technology Integration on Economics Education: A Case Study of Virtual...

The research project titled "The Impact of Technology Integration on Economics Education: A Case Study of Virtual Learning Platforms" aims to investig...

BP
Blazingprojects
Read more →
Economics education. 3 min read

The impact of incorporating gamification in teaching economics in high school classr...

The project titled "The impact of incorporating gamification in teaching economics in high school classrooms" aims to investigate the effects of utili...

BP
Blazingprojects
Read more →
WhatsApp Click here to chat with us