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Facial rigging and animation in 3d: from a videogame perspective

 

Table Of Contents


Thesis Abstract

<p> </p><p>What are some of the methods for rigging and animating a face in 3D and which method is preferable when and under which circumstances?</p><p>In this report I will examine a few of the different methods available when rigging and animating a face in 3D. I will be working mainly with Autodesk 3D Studio Max so some knowledge with it is preferable to fully understand the process.</p><p>At the end of the report I will look at the positive as well as negative aspects of each method as well as which method is preferable in what kind of production or with which assets.</p> <br><p></p>

Thesis Overview

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