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Development of a Virtual Reality System for Architectural Visualization

 

Table Of Contents


<p>1. Introduction<br>&nbsp; 1.1 Background<br>&nbsp; 1.2 Objectives<br>&nbsp; 1.3 Scope<br>2. Literature Review<br>&nbsp; 2.1 VR Technology for Architectural Visualization<br>&nbsp; 2.2 3D Modeling and Rendering Techniques<br>&nbsp; 2.3 User Interaction in VR Environments<br>&nbsp; 2.4 Applications and Benefits of VR in Architecture<br>3. System Design and Architecture<br>&nbsp; 3.1 VR Hardware and Software Selection<br>&nbsp; 3.2 3D Model Import and Optimization<br>&nbsp; 3.3 User Interface Design for VR Interaction<br>&nbsp; 3.4 Realism and Immersion in VR Environments<br>4. Implementation<br>&nbsp; 4.1 3D Model Conversion and Integration<br>&nbsp; 4.2 User Interaction Design and Implementation<br>&nbsp; 4.3 VR Environment Rendering and Optimization<br>&nbsp; 4.4 User Experience Testing and Feedback<br>5. Testing and Evaluation<br>&nbsp; 5.1 Immersion and Realism Evaluation<br>&nbsp; 5.2 User Experience Feedback<br>&nbsp; 5.3 Architectural Design Decision Support<br></p>

Thesis Abstract

<p> This project aims to develop a virtual reality (VR) system for architectural visualization, enabling architects, designers, and clients to experience and interact with architectural designs in an immersive and realistic virtual environment. The system will utilize VR hardware, 3D modeling software, and interactive user interfaces to create a compelling and accurate representation of architectural spaces, allowing stakeholders to explore designs, provide feedback, and make informed decisions during the design process. <br></p>

Thesis Overview

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