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Design and Evaluation of a Gamified Learning Platform for Computer Science Education

 

Table Of Contents


Chapter ONE

: Introduction 1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objective of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter TWO

: Literature Review 2.1 Overview of Computer Education
2.2 Gamification in Education
2.3 Learning Platforms in Computer Science
2.4 Impact of Technology on Education
2.5 Student Engagement in Computer Education
2.6 Assessment Methods in Computer Science
2.7 Adaptive Learning Systems
2.8 Educational Games and Simulations
2.9 Challenges in Computer Education
2.10 Future Trends in Computer Science Education

Chapter THREE

: Research Methodology 3.1 Research Design
3.2 Population and Sample
3.3 Data Collection Methods
3.4 Data Analysis Techniques
3.5 Instrumentation
3.6 Validity and Reliability
3.7 Ethical Considerations
3.8 Pilot Study

Chapter FOUR

: Discussion of Findings 4.1 Overview of Data Collected
4.2 Analysis of Results
4.3 Comparison with Literature
4.4 Interpretation of Findings
4.5 Implications of Results
4.6 Recommendations
4.7 Future Research Directions

Chapter FIVE

: Conclusion and Summary 5.1 Summary of Findings
5.2 Conclusion
5.3 Contributions to the Field
5.4 Limitations of the Study
5.5 Suggestions for Further Research

Thesis Abstract

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Thesis Overview

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