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Development of an Interactive Virtual Reality Platform for Computer Science Education

 

Table Of Contents


Chapter ONE

: Introduction 1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objectives of Study
1.5 Limitations of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter TWO

: Literature Review 2.1 Overview of Computer Science Education
2.2 Virtual Reality in Education
2.3 Interactive Learning Platforms
2.4 Technology in Teaching and Learning
2.5 Previous Studies on Computer Education
2.6 Importance of Hands-on Learning
2.7 Gamification in Education
2.8 Challenges in Computer Science Education
2.9 Innovations in Educational Technology
2.10 Future Trends in Computer Education

Chapter THREE

: Research Methodology 3.1 Research Design
3.2 Sampling Techniques
3.3 Data Collection Methods
3.4 Data Analysis Procedures
3.5 Ethical Considerations
3.6 Pilot Study
3.7 Validity and Reliability
3.8 Research Limitations

Chapter FOUR

: Discussion of Findings 4.1 Analysis of Data
4.2 Comparison with Existing Literature
4.3 Implications of Findings
4.4 Practical Applications
4.5 Recommendations for Practice
4.6 Future Research Directions

Chapter FIVE

: Conclusion and Summary 5.1 Summary of Findings
5.2 Conclusion
5.3 Contributions to the Field
5.4 Limitations of the Study
5.5 Suggestions for Further Research
5.6 Conclusion Remarks

Thesis Abstract

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Thesis Overview

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