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Design and Implementation of an Interactive Online Coding Platform for K-12 Computer Science Education

 

Table Of Contents


Chapter 1

: Introduction 1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objectives of Study
1.5 Limitations of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter 2

: Literature Review 2.1 Introduction to Literature Review
2.2 Review of Related Studies
2.3 Theoretical Framework
2.4 Conceptual Framework
2.5 Key Concepts in Computer Education
2.6 Emerging Trends in Online Education
2.7 Importance of Coding in Education
2.8 Challenges in Computer Education
2.9 Technology Integration in Education
2.10 Summary of Literature Review

Chapter 3

: Research Methodology 3.1 Introduction to Research Methodology
3.2 Research Design
3.3 Participants
3.4 Data Collection Methods
3.5 Data Analysis Techniques
3.6 Research Instrumentation
3.7 Ethical Considerations
3.8 Research Limitations

Chapter 4

: Discussion of Findings 4.1 Introduction to Findings
4.2 Analysis of Data
4.3 Comparison with Literature Review
4.4 Interpretation of Results
4.5 Implications of Findings
4.6 Recommendations
4.7 Areas for Future Research
4.8 Conclusion of Findings

Chapter 5

: Conclusion and Summary 5.1 Summary of Thesis
5.2 Conclusion
5.3 Contributions to Computer Education
5.4 Reflection on Research Process
5.5 Final Thoughts

Thesis Abstract

Abstract
The integration of computer science education in K-12 curriculum has become increasingly important in preparing students for the digital era. This thesis presents the design and implementation of an interactive online coding platform tailored for K-12 students to enhance their computer science learning experience. The platform aims to engage students in coding activities, foster problem-solving skills, and promote computational thinking. Chapter One introduces the research, providing background information on the significance of computer science education in K-12, the problem statement addressed by this study, the specific objectives, limitations, scope, and the structure of the thesis. It also includes a discussion on the key terms and definitions used throughout the thesis. Chapter Two comprises a comprehensive literature review that covers ten key areas related to online coding platforms, computer science education in K-12, interactive learning tools, and best practices in teaching coding to young learners. This chapter explores existing research, theories, and methodologies that inform the design and implementation of the proposed online coding platform. Chapter Three details the research methodology employed in developing the interactive online coding platform. It includes the research design, data collection methods, participant selection criteria, software development process, testing procedures, and evaluation strategies. This chapter outlines the steps taken to ensure the effectiveness and usability of the platform for K-12 students. Chapter Four presents a detailed discussion of the findings from the implementation of the interactive online coding platform. It analyzes the impact of the platform on student engagement, learning outcomes, and the development of coding skills. This chapter also addresses challenges encountered during the implementation process and provides insights for future improvements. Chapter Five concludes the thesis by summarizing the key findings, discussing the implications of the study, and highlighting the contributions to the field of computer science education. It also offers recommendations for educators, policymakers, and software developers interested in enhancing computer science learning for K-12 students through interactive online platforms. Overall, this thesis contributes to the growing body of research on computer science education in K-12 by presenting a practical solution in the form of an interactive online coding platform. The platform offers a valuable resource for educators seeking innovative ways to engage students in coding activities and promote computational thinking skills in the digital age.

Thesis Overview

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