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Implementing Augmented Reality in Computer Science Education

 

Table Of Contents


Chapter ONE

: Introduction 1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objectives of Study
1.5 Limitations of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter TWO

: Literature Review 2.1 Overview of Augmented Reality in Education
2.2 Importance of Technology in Education
2.3 Previous Studies on Augmented Reality in Education
2.4 Benefits of Implementing Augmented Reality in Computer Science Education
2.5 Challenges in Implementing Augmented Reality in Education
2.6 Augmented Reality Applications in Computer Science Education
2.7 Pedagogical Theories Supporting Augmented Reality in Education
2.8 Augmented Reality Tools and Technologies for Education
2.9 Best Practices in Augmented Reality Integration in Education
2.10 Future Trends in Augmented Reality in Education

Chapter THREE

: Research Methodology 3.1 Research Design
3.2 Sampling Techniques
3.3 Data Collection Methods
3.4 Data Analysis Techniques
3.5 Ethical Considerations
3.6 Pilot Study
3.7 Instrumentation
3.8 Data Validity and Reliability

Chapter FOUR

: Discussion of Findings 4.1 Overview of Research Results
4.2 Analysis of Data
4.3 Comparison with Existing Literature
4.4 Interpretation of Findings
4.5 Implications of Results
4.6 Recommendations for Practice
4.7 Limitations of the Study
4.8 Areas for Future Research

Chapter FIVE

: Conclusion and Summary 5.1 Summary of Findings
5.2 Conclusions Drawn
5.3 Contributions to the Field
5.4 Recommendations for Further Research
5.5 Final Thoughts

Thesis Abstract

Abstract
Augmented Reality (AR) technology has gained significant attention in recent years due to its potential to revolutionize various industries, including education. This thesis explores the implementation of Augmented Reality in Computer Science Education to enhance learning outcomes and student engagement. The research focuses on designing and developing AR applications that can be integrated into computer science curriculum to provide interactive and immersive learning experiences. The study begins with an introduction to the concept of Augmented Reality and its applications in education. A detailed literature review examines existing research on AR technology in education, highlighting its benefits and challenges. The research methodology section outlines the approach taken to design, develop, and evaluate AR applications for computer science education. The study utilizes a mixed-methods approach, including surveys, interviews, and usability testing to assess the effectiveness of AR in enhancing learning outcomes. The findings from the research demonstrate the positive impact of implementing Augmented Reality in Computer Science Education. Students who participated in the study reported increased motivation, engagement, and understanding of complex computer science concepts through the use of AR applications. The results also indicate that AR technology can facilitate collaborative learning and improve problem-solving skills among students. The discussion section explores the implications of the findings and provides recommendations for integrating AR technology into computer science curriculum. The study emphasizes the importance of providing adequate training and support for educators to effectively implement AR applications in the classroom. Additionally, considerations for addressing technical limitations and ensuring accessibility for all students are discussed. In conclusion, this thesis highlights the potential of Augmented Reality to transform Computer Science Education by providing interactive and engaging learning experiences. The findings suggest that integrating AR technology into the curriculum can enhance student learning outcomes and prepare them for future careers in the field of computer science. The study concludes with a summary of key findings, implications for practice, and suggestions for future research in this area.

Thesis Overview

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