Home / Computer Education / Effects of computer-assisted instruction on academic achievement among nce physics students of different abilities

Effects of computer-assisted instruction on academic achievement among nce physics students of different abilities

 

Table Of Contents


Thesis Abstract

<p> The study investigated the effect of computer- assisted instruction on academic achievement of Nigeria Certificate in Education Physics students of different abilities, in Niger State, Nigeria. Six research questions were raised and six null hypotheses were formulated to guide the study. The study adopted pretest and posttest quasi experimental control group design. Two hundred and eleven (211) NCE II students from the two colleges of education in Niger State were used as research sample. Purposive sampling techniques was used to choose the two schools while balloting method was employed to assign the colleges into experimental and control groups. The researcher developed computer- assisted instructional package on Mechanics and Properties of Matter which was used as treatment instrument for experimental group while control group were exposed to traditional (lecture) teaching method. The instrument for data collection was Mechanics and Properties of Matter Achievement Test (MPMAT) which was validated by experts in science education. A 40- items multiple choice objective type achievement test covering six topics in Mechanics and Properties of Matter was used to collect data for both pretest and posttest. A reliability coefficient of 0.78 was obtained using the data collected from pilot test and analyzed using Pearson‟s Product Moment Correlation Coefficient (r). The data of the first five hypotheses were analyzed using t- test and the sixth hypothesis was analyzed using one way Analysis Of Variance (ANOVA) statistics. The findings of this study revealed that experimental group performed better than the control group, no statistically significant difference in the performances of both male and female students taught using CAI which implies that it is gender friendly and there is no significant difference in the academic achievement among low, medium and high abilities taught using CAI. It was recommended among others, that Physics Lecturers should use computer software in teaching physics in order to enhance student‟s achievement in physics and Physics Lecturers should acquire computer literacy, so that he/she can develop any computer assisted instruction package <br></p>

Thesis Overview

<p> </p><p><strong>1.1 Introduction</strong></p><p>The world is becoming more sophisticated technologically. The industrial age gave way to information age, an info-tech era which is as vital as the water we drink because this has brought positive changes to the society, business, education and other facets of human life. In fact, the educational sector is not exempted from the benefit of participation in an information-rich computerized society. To keep to date with the emerging technological changes at the national, regional and global environments, our present educational system is continuously upgrading its resources through the modernization of the various elements of the system. Modernization can be pursed through the introduction of modern instructional aides and materials such as multimedia gadgets like computers, CD-ROM, TV, internet among others (Caday, 2004). Linn (2003) stated that information and communication technology had had a convoluted but ultimately advantageous impact on science teaching.</p><p>Computers offer exciting approaches to teaching that were not even dreamt of two decades ago, but the extent to which the educational potential of computer technology will be realized remains to be seen (Amara, 2006). Computer technology has caught the attention of many researchers and educators and computer-based instructional applications are considered effective alternative to traditional teaching method (Yushau, 2006). Research findings explicitly reported that science education and computer technology had created a meaningful partnership over the century (Flick &amp; Bell, 2000). Thomas (2001) argued that very little was known about the use of computer in science classrooms and its effects on students‟ learning.</p> <br><p></p>

Blazingprojects Mobile App

📚 Over 50,000 Project Materials
📱 100% Offline: No internet needed
📝 Over 98 Departments
🔍 Project Journal Publishing
🎓 Undergraduate/Postgraduate
📥 Instant Whatsapp/Email Delivery

Blazingprojects App

Related Research

Computer Education. 2 min read

Development of a Personalized Adaptive Learning System for Computer Science Educatio...

The project titled "Development of a Personalized Adaptive Learning System for Computer Science Education" aims to address the need for personalized a...

BP
Blazingprojects
Read more →
Computer Education. 4 min read

The Impact of Virtual Reality Technology on Learning Outcomes in Computer Science Ed...

The research project titled "The Impact of Virtual Reality Technology on Learning Outcomes in Computer Science Education" aims to investigate the infl...

BP
Blazingprojects
Read more →
Computer Education. 3 min read

Design and Implementation of a Virtual Reality Simulation for Computer Science Educa...

The project titled "Design and Implementation of a Virtual Reality Simulation for Computer Science Education" aims to explore the potential benefits o...

BP
Blazingprojects
Read more →
Computer Education. 2 min read

Design and Development of an Interactive Virtual Reality Simulation for Computer Sci...

The project titled "Design and Development of an Interactive Virtual Reality Simulation for Computer Science Education" focuses on the utilization of ...

BP
Blazingprojects
Read more →
Computer Education. 2 min read

Development of an Interactive Learning Platform for Computer Science Education...

The project titled "Development of an Interactive Learning Platform for Computer Science Education" aims to revolutionize the way computer science edu...

BP
Blazingprojects
Read more →
Computer Education. 2 min read

Developing a Virtual Reality-based Educational Platform for Computer Science Learnin...

The research project titled "Developing a Virtual Reality-based Educational Platform for Computer Science Learning" aims to explore the potential of v...

BP
Blazingprojects
Read more →
Computer Education. 4 min read

Development of a Virtual Reality-Based Learning Environment for Computer Programming...

The project titled "Development of a Virtual Reality-Based Learning Environment for Computer Programming Education" aims to explore the integration of...

BP
Blazingprojects
Read more →
Computer Education. 3 min read

The Impact of Gamification on Student Engagement in Computer Science Education...

The project titled "The Impact of Gamification on Student Engagement in Computer Science Education" aims to investigate the effectiveness of incorpora...

BP
Blazingprojects
Read more →
Computer Education. 3 min read

Development of a Virtual Reality-based Learning Environment for Computer Programming...

The project titled "Development of a Virtual Reality-based Learning Environment for Computer Programming Education" aims to revolutionize the way comp...

BP
Blazingprojects
Read more →
WhatsApp Click here to chat with us