<p>1. Introduction<br> - Significance of game-based assessments in computer education<br> - Objectives of the project<br>2. Literature Review<br> - Theoretical foundations of game-based learning and assessment<br> - Best practices for designing educational games<br> - Assessment methods and validity in game-based environments<br>3. Methodology<br> - Research design and assessment development process<br> - Selection of game-based assessment platforms and tools<br> - Data collection and analysis methods<br>4. Game-Based Assessment Design<br> - Identification of assessment objectives and learning outcomes<br> - Game mechanics and interactive elements for assessment activities<br> - Integration of assessment into educational games and simulations<br>5. Implementation and Evaluation<br> - Deployment of game-based assessments in computer education<br> - Student engagement and performance analysis<br> - Comparative assessment with traditional methods<br></p>
This project aims to explore the integration of game-based assessments as a formative and summative evaluation tool in computer education. The focus will be on developing interactive and engaging assessment activities that measure students' knowledge, skills, and problem-solving abilities in computer science and related disciplines. The project will investigate the design principles, implementation strategies, and learning outcomes associated with educational game-based assessments. By leveraging the motivational and immersive nature of games, this project seeks to enhance the assessment experience and provide valuable insights into students' learning progress.
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