The study was designed to investigate the effect of crossword puzzle game on Senior Secondary 1 Students’ achievement in English grammar in Nsukka Education Zone of Enugu state. Seven research questions and seven null hypotheses guided the study. The study employed a pre-test posttest quasi-experimental design. A sample of 153 SSI students drawn by simple random sampling techniques from four co-educational schools in Nsukka Education zone was used for the study. The four schools were assigned to treatment and control groups respectively. Four intact classes in each school (two as experimental and the other two as control groups) were randomly selected. The experimental groups were taught the topics-nouns, types of nouns, pronouns and types of pronouns using crossword puzzle game while the control groups were taught the same topics using teaching method of grammar instruction. One instrument pre-GAT and post GAT was developed, dully validated and the reliability established as –O-.98. The research questions were answered usring mean and standard deviation while the hypotheses were tested at (P < 0.05) using analysis of covariance (ANCOVA) The result of the analysis showed that the students taught with crossword puzzle game performed better than those taught with the lecture method. On gender, male students performed slightly better than their female counterparts in English grammar. Also, Students of high ability performed better than students of low ability level. On method and gender, the result did not suggest ordinal interaction effect between method/ gender on students’ achievement in English grammar. The result did not suggest ordinal interaction effect between method locations and there is ordinal interaction effect between crossword method and ability level of students in English grammar. Consequently; it was recommended that the use of games as an instructional method should be included in the curriculum of English language in teacher training institutions, workshops and seminars should be organized to train teachers in the use of crossword puzzle game in teaching English grammar. Also, curriculum planners and text book writers are encouraged to give games a strategic place in the planning and design of the curriculum and textbooks.
📚 Over 50,000 Project Materials
📱 100% Offline: No internet needed
📝 Over 98 Departments
🔍 Software coding and Machine construction
🎓 Postgraduate/Undergraduate Research works
📥 Instant Whatsapp/Email Delivery
The project on "Exploring the Intersection of Technology and Traditional Art Techniques" aims to investigate the dynamic relationship between modern t...
The project topic, "Interactive Digital Art Installation: Exploring Human Emotions Through Color and Movement," focuses on the intersection of technol...
The project topic, "Exploring the Intersection of Virtual Reality and Traditional Art Techniques," delves into the innovative fusion of two seemingly ...
The project topic, "The Impact of Augmented Reality Technology on Enhancing User Experience in Art Galleries," delves into the intersection of technol...
The project focuses on exploring the utilization of Virtual Reality (VR) technology to enhance the experience of art appreciation. Virtual Reality is a cutting-...
The project titled "Exploring the Intersection of Technology and Traditional Art Techniques in Contemporary Design" delves into the dynamic relationsh...
The project topic, "Exploring the Intersection of Technology and Traditional Art Practices in Contemporary Design," delves into the dynamic relationsh...
The project topic "The Use of Virtual Reality in Enhancing Interactive Museum Exhibits" explores the integration of virtual reality (VR) technology as...
The project topic "Exploring the intersection of technology and traditional art techniques in modern graphic design" delves into the dynamic relations...